The idea is to make hoods `work'. So far, I've made changes so that when wearing a hooded cloak 1) You cannot (W)ear or (T)ake off a helmet. 2) Thieves (eg nymphs) and foocubi can't remove your helmet. 3) Scrolls of destroy/enchant armour will not affect your helmet. 4) Fire/rust/acid traps/attacks won't erode your helmet. TODO: * The hood doesn't yet offer any protection against mind flayers' drain intelligence attack. * It would make more sense for the hood to be mobile - by (a)pplying the cloak, the hood should be alternated between up and down. This might cause problems with save files, though. * It might be interesting to have the dwarvish cloak and its `hooded cloak' description included in the list of cloaks that are shuffled. This way, it would pe possible for one of the more useful cloaks to have a hood, in the same way that particular types of boots are more useful if their description is `snow boots'. Again, this would mean complications in save files.